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Old Sep 21, 2008, 12:52 AM // 00:52   #1
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Default seriously?

http://www.joystiq.com/2008/09/20/be...d-of-warcraft/

/facepalm
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Old Sep 21, 2008, 01:05 AM // 01:05   #2
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Maybe if wow was a better game, they wouldn't have to put other games in it.
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Old Sep 21, 2008, 01:23 AM // 01:23   #3
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I love Bejeweled. But to pay a monthly fee just to turn WoW into a fancy flash game player, ha.
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Old Sep 21, 2008, 01:35 AM // 01:35   #4
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Ooo-kay...

That's a little odd. o_O;
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Old Sep 21, 2008, 02:13 AM // 02:13   #5
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add othello to norn farm runs tbh
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Old Sep 21, 2008, 04:47 AM // 04:47   #6
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Oh ok so how many people play GW?

10000? 20000?

How many play WoW again? Wasn't it 10 million?

Just as I thought. They can do whatever they want.
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Old Sep 21, 2008, 04:53 AM // 04:53   #7
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Just think what if we had 10 million people...
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Old Sep 21, 2008, 07:04 AM // 07:04   #8
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Originally Posted by Commander Ryker View Post
Maybe if wow was a better game, they wouldn't have to put other games in it.
WoW is good enough to get 10 million subscribers, something Guild Wars will never come close to. As Fenix said, Blizzard can do whatever the hell they want, because at the end of the day, they still have the most successful, popular MMO at the moment.
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Old Sep 21, 2008, 07:11 AM // 07:11   #9
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WoW is good enough to get 10 million subscribers, something Guild Wars will never come close to. As Fenix said, Blizzard can do whatever the hell they want, because at the end of the day, they still have the most successful, popular MMO at the moment.
To be fair, 6-7 million of those subscribers are from Asia, where a majority of their subscription model is pay per hour, which WoW's subscription count takes into account for. If a person pays for even a single hour over there in 1 month (paying the equivalent of ~17 cents here) they count. WoW has the standard American & European subscriber amount (~2 million in each) and has never been beyond the standard Subscription amount in these countries. WoW's biggest hit is Asia, making it the largest not-Asian MMORPG to dominate an Asian market.

Also this addon already exists albeit in a pack of addons that add a ton of Arcade games to your WoW experience. Stuff like Pong etc.
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Old Sep 21, 2008, 07:13 AM // 07:13   #10
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Originally Posted by DarkNecrid View Post
To be fair, 6-7 million of those subscribers are from Asia, where a majority of their subscription model is pay per hour, which WoW's subscription count takes into account for. If a person pays for even a single hour over there in 1 month (paying the equivalent of ~17 cents here) they count. WoW has the standard American & European subscriber amount (~2 million in each) and has never been beyond the standard Subscription amount in these countries. WoW's biggest hit is Asia, making it the largest not-Asian MMORPG to dominate an Asian market.
Where 6-7 million subscribers come from is irrelevant. At the end of the day, they have 10 million people paying them to play WoW.
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Old Sep 21, 2008, 07:17 AM // 07:17   #11
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Where 6-7 million subscribers come from is irrelevant. At the end of the day, they have 10 million people paying them to play WoW.
Yes it is relevant.

If you say it is irrelevant, then you do not obviously realize why WoW is successful in Asia, more so than it is here in the US or EU. It matters quite a bit into that subscription count. WoW is nothing special, but it was at the right place at the right time in the Asian market. Anywhere else it's still your average MMORPG.

Having 10 million subs doesn't factor in to having Bejeweled into your game at all, just having a coding language (since this is just built upon the previous addon) and having the company take notice and be vaguely interested. The people who will be playing this game inside the game will be far less in size than Bejeweled's already existing audience (since Bejeweled is not an Asian market thing). It's just cheap free advertising to them. That's all.

Last edited by DarkNecrid; Sep 21, 2008 at 07:22 AM // 07:22..
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Old Sep 21, 2008, 07:17 AM // 07:17   #12
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1) WoW is an oke game.
2) GW will never be as popular because its too "asian".
3) Euros and Americans don't like "asian" games.
4) Asians love it because they can earn more money by doing gold farming and selling online then working normal jobs.
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Old Sep 21, 2008, 07:17 AM // 07:17   #13
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Where 6-7 million subscribers come from is irrelevant. At the end of the day, they have 10 million people paying them to play WoW.
Which is about 9.9 million more than GW.
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Old Sep 21, 2008, 07:20 AM // 07:20   #14
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Wait, so theyre putting a mini game in WoW to keep you busy in boring parts of the game?


Maybe they should address why the game is boring?
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Old Sep 21, 2008, 07:21 AM // 07:21   #15
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Originally Posted by DarkNecrid View Post
Yes it is relevant.

If you say it is irrelevant, then you do not obviously realize why WoW is successful in Asia, more so than it is here in the US or EU. It matters quite a bit into that subscription count. WoW is nothing special, but it was at the right place at the right time in the Asian market. Anywhere else it's still your average MMORPG.
It would be relevant if I said WoW was an amazing game and justify that by pointing out it has 10 million subscribers, but I didn't say that. I never said WoW was special, or above average. All I said was it' good enough to get 10 million subscribers, and Blizzard can do what the hell they want and still have a very successful game.
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Old Sep 21, 2008, 07:37 AM // 07:37   #16
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Which is about 9.9 million more than GW.
Guild Wars has a player base of approx. 2+ million (roughly, # is still going up as of revenue charts this year), which is on par with World of Warcraft's US & EU install base, they are fairly equal in this regard.

World of Warcraft dominates Asian markets because it's infinitely more casual than their other games. That's really all there is to it, if you don't factor in the fact that it's so insanely popular over there that they have a ton more bots than we do providing $ to Blizzard (because of the pay per hour system and their license purchasing being cheaper, Blizzard winds up taking in far more money this way, actually.). Asian MMORPGs are so hardcore at times they can make Everquest 1 look like child's play. L][ has an end game encounter where to get to the encounter, you have to battle another group of human players (these groups are close to 100 people in size) just to get into the (time locked) room. What this means is is, some people will die, some people won't get through the door in time, you'll wind up fighting a boss with a much smaller party, lose, then you have to wait 2 hours to do it all over again and possibly not get in if the other party wipes you. This isn't the END END GAME either this is early end game. It gets even worse as you go on. (more people, more likely to lose, longer wait times.)

Asian markets were ultimately craving a casual MMORPG and none of the big companies over there were giving it to them. Popular for their StarCraft games (So blizzard isn't exactly UNKNOWN in Asian markets), Asian players went to Blizzard faster than you can say what.

What I'm trying to get across is that just because they have 10,000,000 subscribers doesn't really mean anything, nor does it mean that they can automagically do whatever the hell they want. They can do whatever the hell they want (within US economic law) because they are one of the biggest video game companies on the level of Electronic Arts now, especially with their recent merger. This Bejeweled thing isn't really going to do much for them, it's free advertising and gets a bunch of topics going seriously or WHAT but there is more Bejeweled players outside of WoW then there is in WoW. Way more than 4 million (counting all non-Asia here) people play Bejeweled. World of Warcraft wasn't "good enough" to get 10 million subscribers, the people at Blizzard who scan economic markets were good enough to know the right time to swoop in.

Quote:
1) WoW is an oke game.
2) GW will never be as popular because its too "asian".
3) Euros and Americans don't like "asian" games.
4) Asians love it because they can earn more money by doing gold farming and selling online then working normal jobs.
You'd think this but from district times, Americans and Europeans far outnumber Asian players in Guild Wars, mostly due to the fact that the game is too NOT ASIAN (not enough grind, which WoW at least gives while still being casual up until the very end game) and who handles the Asian counterparts. (The 9 did it, I dunno if they still do, but they are pretty terrible and not very popular.)

Last edited by DarkNecrid; Sep 21, 2008 at 07:39 AM // 07:39..
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Old Sep 21, 2008, 08:00 AM // 08:00   #17
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Quote:
Guild Wars has a player base of approx. 2+ million (roughly, # is still going up as of revenue charts this year), which is on par with World of Warcraft's US & EU install base, they are fairly equal in this regard.
Stopped reading here because you can't be serious.

GW has 5 million total sales, at most. If you think the player base is 2+ million, lol. Just lol.
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Last edited by fenix; Sep 21, 2008 at 08:04 AM // 08:04..
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Old Sep 21, 2008, 08:37 AM // 08:37   #18
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Originally Posted by gerlin View Post
1) WoW is an oke game.
2) GW will never be as popular because its too "asian".
3) Euros and Americans don't like "asian" games.
4) Asians love it because they can earn more money by doing gold farming and selling online then working normal jobs.
Well, allow me to reply to each of your logical points:

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Old Sep 21, 2008, 08:45 AM // 08:45   #19
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Stopped reading here because you can't be serious.

GW has 5 million total sales, at most. If you think the player base is 2+ million, lol. Just lol.
Guild Wars has 5 million total sales....7-8 months ago. And that's per copy, which does not include the multiple campaign packs that have come out (count as 1 copy instead of 2/4 depending on which you get), nor does it include license sales (since these aren't copies) in any pay per hour model (which some foreign copies of the game do have, afaik.), etc. Does it have more than WoW in US/EU? lol no. Is it close? Sure. Of course we're comparing subscribers to copies sold. WoW's subscriber count is pretty close to its copies sold, but obviously WoW is making more money here.
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Old Sep 21, 2008, 08:48 AM // 08:48   #20
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And yet you still wrote that GW has 2+ million players.

Hi, I'm DarkNecrid's credibili-BOOM HEADSHOT!
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